War!(HUH!) What is it good for? (Absolutely lots in Math!)

With my family on the go so much during the non-lazy days of summer, we need easy games to entertain the tiny humans that don’t require mass amounts of attention from the adults (who are often in conversation). Enter the game of War. This versatile game can be used for all age groups and can really keep your child’s skills in arithmetic in check during the “summer slump”.

How to Play (Basic Version)

  1. Grab a deck of cards (I keep one in my purse and in the car at all times). You don’t have to, but I prefer to take out the face cards and jokers. Shuffle the rest and divvy out to all who are playing.
  2. All players shove all of their cards into a “deck” and keeps the deck face down.
  3. All players (at the same time to avoid cheating) flip the first card. The player with the largest value is the winner and takes all of the cards in the round.IMG_5434
  4. If there is a tie (that is the largest value), those players place 3 cards on their original face down and flip the fourth card. Whichever player NOW has the largest value gets all of the cards from the round. IMG_5435
  5. Continue playing until either a) one player has all of the cards; or b) you get sick of playing. The player with the most cards is the winner.

Additional Versions

  • For younger players: Use only 2-5 from the decks and play with those. The game dot cardsgoes faster and they are working only with 2, 3, 4, and 5. You can use the aces as 1. Even better, use number cards or dot cards (see below for links). Print on cardstock (4 cards per number) or go online and buy a set.
  • For any age: You can also play and whoever gets the smallest value wins. This is great for preK-1st graders!
  • For students who need review with addition: Play two cards at a time and add them. The player with the largest sum is the winner of the round.
  • For students who need review with multiplication: Play two cards at a time and multiply them. The player with the largest product is the winner of the round.
  • For grades 5-7: red cards are negative values; black cards are positive values. Flip over one card. If I have a red 6 and you have a black 2, you are the winner since positive values are always greater than negatives. IMG_5434
  • For grades 6-8 (or 7-8 if using Common Core): Play two cards and add them, using reds as negatives and blacks as positives. The player with the largest sum is the winner of the round.
  • For grades 6-8 (or 7-8 if using Common Core): Play two cards and multiply them, using reds as negatives and blacks as positives. The player with the largest product is the winner of the round.
  • For grades 6-8, use only values ace (for 1) through 5. Flip the first card; that is your base. Flip the second card; that is your exponent. The player with the highest value wins  the round.

Different Sets of Cards:

  • You could probably look on Amazon for different card types, but I love the sets at 52 Pickup. They are of high quality and there are many different types ranging from dot cards to ten frames to cards that go through the thousands (so you can work on place value!)

https://sumboxes.com/collections/types?q=52%20Pickup%20Card%20Decks

 

War!(HUH!) What is it good for? (Absolutely lots in Math!)

One thought on “War!(HUH!) What is it good for? (Absolutely lots in Math!)

  1. I love it. Additional variations can include finding the difference between two cards, or finishing how much more is needed to make ten or twenty.

    Don’t forget it’s also important to change which colors represent positives/negatives so kids don’t associate color with the sign of a number.

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